That way, dodging attacks would become an alternative to blocking if you're skillful enough. Minecraft is copyrighted by Mojang Studios and is not affiliated with this. I think that the only way to really this is to give monsters "windup" animations that they perform to telegraph an attack, and have them circle the player and lunge at them instead of just pressing up against their target. With stronger enemies such as Ravagers, this becomes even more frustrating. You have no clue when he's going to hit you, and so you have to wait until he whacks you shield, and then spam him until he's far enough away to charge up an attack. For instance, when you're confronted with a zombie, he just presses up against your shield, and then raises his arms suddenly to attack. I definitely agree that shields should block more damage, and more reliably - But presently, with PvE, it's difficult to determine when the enemy is going to hit, which detracts from that reliability. Browse thousands of community created Minecraft Banners on Planet Minecraft Wear a banner as a cape to make your Minecraft player more unique, or use a banner as a flag All content is shared by the community and free to download. This way, fully-charged attacks and uncharged attacks would have their own niches - I.e., you use fully-charged "heavy" attacks to break the enemy's block, and then you use the faster but weaker variety to do damage before they can put their shield or sword back up. I think that when you block with a shield or sword, a "guard bar" should appear, and after a certain amount of damage is taken, it would be disabled for a time.
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